With all the effort and resources it takes to actually make a game, why would you want to take the chance that you could end up unable to sell your game? or worse unable to sell + in legal trouble + sued for damages? Don't you have any game ideas of your own that you would rather create? If you're just dying to recreate…
i know that u are totaly right with it and my solution isnt rly the best way. but remember internet is full with trolls and rly crazy guys. if he is any of those no rl trolls he can rly damage u in the long term with his shit, so it would have been easier to just give him what he wants under the condition that he gives his…
I watched a stream 5 minutes ago and the Z axis is still not used apart of from simple jumps, and the person was moving at a crawl, a speed that is easily lower than you would relatively move in Dota without purchased boots. I expect they increased the movementspeed by 10-30% but that will not do. Also its not only the…
I`m no 2D artist so don`t take what I say as fact, but from what I see in your portfolio it looks like you would have a better chance finding work with your 3D work, maybe for mobile? I might be damaged by living in japan where everyone seems to be a concept artist but comparing your 3D to your 2D work your 3D work seems…
yeah....I know its funny but I kind of like the grain/blurry shadows, its a personal artistic aesthetic I guess you could say. I guess I can try to find a happy medium somewhere... Anyways...I took the vault door into zbrush and gave it some detailing....not a lot of damage but just enough to add some interest. Thanks…
MalletFast is always a favorite for damaged stuff (I find that if I set the brush to have a square alpha texture and give it a SpinRate of around 3, I can get some good results pretty easily - look under Orientation on the Brush panel). I've also been getting into TrimDynamic for brick edges and things like that. If you…
Bones in Max will automatically align when the children are moved. I don't know why, but it's easy to fix. Select your three joints. Go to Animation > Bone Tools. In the Object Properties uncheck Bone On. This will not damage the rig in any way, I turn it off on most bones all the time. Here's a script that will turn it…
Hmm, I think this has a solid base for texturing, but overall it feels very randomly noisy. I think you could concentrate the noise/damage/wear to where it would actually appear on a character. Also, I would work on the material definition more. For example, the tire (?) over his shoulder appears to be a smooth, shiny…
Agree, Your zbrush work seems like it would be fairly simple to do in Sub-D and would be more optimal polygon wise (thus decreasing render times) but certainly, if your doing things like damage. or organics of any kind I can see this going alot faster than trying to box-model it out in MAX. Just depends on what your trying…
make the most of the fact that you haven't mirrored the UVs, and try some assymetrical detail across the armour. A logo or battle damage on one side of the chest for example. Agreed what the others say about the stoney metal ... this amount of metal is damned hard to get right though - you might want to go for a…