There are a lot of factors... Hardware is probably one of the biggest. You can't just pop your 360 game disc in your PC and browse around. Back when the PC was the dominant hardware and piracy was restricted to making physical copies, developers just left the game bits sitting around out in the open. Now a lot of gamers…
So I am told; I have not noticed it — though my last nvidia gpu was two cards ago. My friends with nvidia cards have had driver issues now and then (specifically with Shadowplay which was mentioned in the video). I've had issues with AMD drivers as well, but I don't have enough data to be swayed one way or the other.…
@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
I got this instead (Done deal) for 780GBP manufacturer refurbished as new from HP. DV7T Operating system Genuine Windows 7 Home Premium 64-bitProcessor Intel(R) Core(TM) i7-820QM Quad Core processor Memory 8GB DDR3 RAM System Memory Hard drive 500GB SATA 7200RPM Hard Drive Graphics card 1GB Nvidia GeForce GT 230M…
well, I was actually increasing my calories slightly and loosening up my diet when I hit this snag, so I am going to go back to what I was doing before and see how it goes. Mostly I am going to focus on shuffling around eating times and eliminating some of the simple carbs I had started eating in recent weeks. There are a…
Hey Guys It's been a while since I've posted anything on here, but I figured I'd get back into it. My current project is essentially a prototype and I'm doing a lot of experimentation with the material editor and Kismet. The idea behind the game is that you're a little child god with the power of creation. He's on a dying…
whats all this bitchin about maya modelling, i used max for about five years (propperly although some would argue) and ive swapped over to maya in the last year for work, im keeping up max but i find it a pain in the damn slow asss, the thing about maya is that at first the workflow seams strange as things arent placed…
I looked today into this and I might be able to script something in maxscript that would render selected edges with aliasing, so the lines would not be smooth just like a regular UV screen grab in max. I found some script snippets that select hard edges (smoothing group wise),- once those edges would be selected the script…
I feel like a 'tard replying to my self twice in a row, but here is the story. I was thinking about how damn hard it was going to be to model the original concept, and how long it had been since I did any low poly, So I decided to do this as a warm up. Get used to the tools etc. I saw a posting on the job boards of some…
A few things that can affect the decision. 1... Silhouette. More pieces generally means higher polygon count, though it can help you with a better silhouette than just a single manifold. But usually all the items are a part of the same mesh, it's one entity, just made of unconnected pieces. Make sense? 2... Customization.…