Looking good! If you wanna be nitpicky; I think some of your bevels in the highpoly could be a bit wider to read better. Especially on some of the squae pieces and the big circular rings, but that really is just nitpicking.
Made sure everything was in correctly and tried the power switch both ways, no luck, I can hear a little sounds when I put my ear close to the power supply, like a faint ringing
Quick update on my Tusk back. Quick bake and super quick texture just for testing. I can see the bake erros on the metal ring, which I will sort. Any feedback on shape though?
I don't really think the PS2 could top the PS2, I'd say they both ring in about even. :P Bah. Console wars are silly. If it has games you like, then get it. If not, who cares?
artwork looks nice. your little underground mine thing reminds me of lord of the rings online. as for the site itself... if thats actually your portfolio, ditch the blog style... Its not suitable for a portfolio site.
So it's a post apocalyptic Sikh warror? The head seems a tad proportionally small. Could use a nudge upward in scale. The girth of the chain rings on his shoulders could be thicker. They are reading thin right now.
I had this lady eat a huge garlic smelling pickle sitting next to me in lord of the rings...I couldnt move cause the theatre was packed..and she sat there and slurped and nursed the thing for the whole movie
nice. id suggest removing some unnecessary edges, maybe break down the total ring count on the lens, and get rid of some of those very close edge. other than that, looks great. :D
Well when not doing organics I still use its loop/ring tools sense they work with verts and polys instead of just edges. The IC.PolySplitRing extension is also great for hard surface and general use.
lol parry this you filthy casual I did a study of Elden Ring's armours. basically they spam the heck out of hair cards. Maybe the same method can work well here. https://www.artstation.com/artwork/Le60zr btw the boots look a bit small