Hey all, wanted to share my latest progress on this project. With the exception of the landscape it's pretty close to complete. Have learned tons about modular assets and shared/tiling textures and hope to bring it to future work. As always let me know what you guys think!
Hey thanks guys. Yeah I do plan on taking a break from that environment (I need to do an exterior and vehicle) and finish that cartoon pirate ship. After that I was thinking of looking at exterior buildings using modular pieces and that fancy UDK building-maker-thing.
I've been working on the generator machinery based on an earlier concept. This is the completed high-poly model and I'm currently in between building the low-poly. The pipes are all modular so I can move them around based on what looks best for the scene. Original concept:
Cool, I thought about making one of these things before. though I'd have taken some slightly modular approach with it to be able to build more variations. Btw, why "belgian" boolean? You live in the US, most people there don't even know Belgium haha.
The concept piece there instantly reminded me of a tutorial series by FuturePoly. I will link to the playlist, but you should check out the last video in particular, where he uses some modular, highpoly baked pieces to augment the base model. https://www.youtube.com/playlist?list=PLhn8HxtWs4QhSylHQsVDtMNTgQfBQxPO0
xaxa, all this stuff happens all the time, i love cutting up the modularity in buildings when i walk around, and i hate when i dream model. Im glad im not the only one seeing polygons. Sometimes more than other times
I like it, very metroid IMO could do with being more modular so that you could have different looking sections from the same texture ssheet to break things up now make a T/X juction side and a door and you have a level
Hi again guys. Today I want to share with you some modular cliffs and rocks that i made in Zbrush and 3ds max. In the image, the rocks have a normal map and a solid color only. We will try build a rocky coast with these and more elements for our first level.
Your words please me greatly, lophead. I'm glad you like it! Working on a modular tileset for the interior areas, keeping the texture gray and just doing the details until I get everything together and decide on a color scheme: Also Ellie's shield is now a magic shield:
Aha now that is something that make sense, yea I try to keep my material count to as low as possible for optimization but havent seen info on modern day material count (ubisoft, naughty dog, blizzard etc) most we see are modular assets with texture atlas haha.