Since you're in the concept design process right now, decide what situation the user of the helmet will be in. This should help determine what elements you add or remove on the helmet.
Hi man! If you dont mind putting up a few elements for download (high and low of the problematic areas) we could investigate! It should be rather simple to fix
I feel like this element clashes a bit with the overall design of the character. The rest of the body is more serpentine, so this vaguely bird-like mask doesn't seem consistent.
Jessica, i think coloring these bricks a dif color or tone would help a lot, at least separating the brick and the background cement(?) element. [disclaimer: just a dumb suggestion] :)
In the comic, they drag out the pregnancy, which is why I wouldn't mind if she loses the baby in the show, but overall, I think it's one of the key elements to character developments.
3ds Max mod...some elements are still blockouts and may vary. I got rid of the flying objects from initial concept and replaced them with the "oiseau b
You could explode the combined meshes into it's elements via script, and use - for example - Instance Tool from scriptspot to turn the bullets into instances. Great timesaver when it works.
Get your straight edge in the middle first, then use Relax on the rest. It will use the centre line as a basis for relaxing. Just don't relax (or pelt) the whole UV element.
I am just making the main room itself into one sculpt. I will break up the elements (there's a little doghouse for the hellhound character, stalagmites, rocks etc) into subtools.