Hi everyone, It's time for another update. So, the island finally is an island, the modeling is done for the most part and I'm starting on the textures. Below, you can find one update from mental ray and two new screens from sandbox. As always, c&c appreciated.
Thanks but thats no way near fininshed :) It was just a quick test without any fixes in the normal map and seams. A bigger update on the temple high poly stuff. Its still WIP. The rock is still WIP. Fixtures and update soon. Will bake this week and put everything into unreal.
I'll post ours when we get the right one updated. the uploading thing botched up on us !here's a preview: http://dl.getdropbox.com/u/17615/Level_01_A_Brent.swf we're just waiting on one person for the latest version to be uploaded to the site, then i'll update this with the playable version
Update 2: Anatomy Update! Have edited the proportions to match the concept art more closely, and smoothed a lot of areas out to get that ~ smooth anime girl ~ feel. Looking forwards to working on the clothes again and seeing how they fit with the new proportions! Thank you all so much for your help so far :D
I don't believe I ever posted about it, but the website was updated to reflect database updates as well as a new method of displaying the database. It can now be sorted, filtered, and searched which may further aid those looking for work or just for those that are curious.
Update on some of the areas taking place in Anura! Revisiting a few areas, bringing more life into our scenes, here's what we've done so far! Here's an updated look of some of the characters in Anura! Hope you guys like mutant frogs.
New update is really cool. finally found time to try it out. I liked the history thing also pro mode looks very promising... I really love how it fits PS interface. a way to go! Looking forward to new updates.
For those not following the forum thread ( http://www.polycount.com/forum/showthread.php?t=78621 ), there have been many updates since this article. The docs have been started at http://wallworm.com/projects/utilities/docs/ . There is also an updated video in the forum (also on the docs page).
If by colour ID you mean you used the square dropdown box (Not Shift+click) in 3do then it might be the same as / related to this bug: http://www.polycount.com/forum/showthread.php?t=144357 which the stability update doesn't yet fix. Not that you shouldn't update anyway :)
It's the new update model, like in Substance Painter - yearly versions, but 4 quarterly updates per year with new features. Though painter got loads of new procedural maps, 3dsmax gets a wood map..it feels like a joke. Not even the bare minimum.