Looks like the vertices gets welded together either upon importing into Unity, or when you export the fbx. So it can't have the sharp transitions anymore.
Jason: try to make it more sharp and angular (like you said yourself) with flatten/trim. I'm liking how it's looking so far, but that will really push it.
I think you could stand to bevel/soften the edges on the armor for your Earth set, the sharp edges on the shoulder and waist armor might not bake that well.
looking good one thing WRONG ;-) extremely little atmospheric diffusion of light in space....make that window light (sun) as sharpe as your maps will let you...
Nice wireframe! The eyelid edges are looking ultra sharp, to the point it's a bit unnatural. Also, this is a guy? or a girl? I originally thought it was a woman, but now I'm unsure.
Some nice work there, I like them. Aesir: Looks to me like it's just a half sphere with a photo-sourced texture mapped on and a sharp specular highlight?
Love this! My only issue is the shoulders. The sharpness of them is a bit jarring as it is a stylistic touch that isn't anywhere else in the characters anatomy. Regardless, great work! - BoBo
Those colors make them feel very primal; looking sharp! If they are sentient, they might have some small accessories, like ranking bands or war beads or such.