Photoshop a displacement and crazybump or render a mesh with displacement map and get your normal from that? I think it is pointless to sculpt in that detail, no idea if that is what Johnny did or not... either just photoshop it, or use a spline projection/extrusion or displacement map.
Round pillars sound alright, but they wouldn't fit the architectural style of the room which contains hard and extrured plains seen in pictures above. But thank you for the suggestion, I appreciate that. Cheers!
@EJtheArtist Hey! Thanks for the feedback, I will work on those some more. Personally I didn't see it as a smile, thought it was just paneling, like a slight extrusion from the rest of the body.
It looks like they are, there's a spot showing near the center-upper lip but it's z-fighting with your reference mesh. At the top of the window, try raising your Z-Bias and/or your Additional extrusion. You can turn them back down later.
Good info here. Could upgrade set dressing stints and prop creation to Set Decorator Artist, basically an "extrusion" of prop artist. Making high quality bricks is an awesome skill. All in all your (not) just another brick in the wall.
Made the rim and tires! I've made tires in the past but I decided to try something now out and use floaters for the extrusions. It worked out great! C&C Always welcome :smile:
this is definitely an improvement. You have some smoothing imperfections on the inside of the plate that goes over the side of the face. The little oval extrusions above the eyes stick out too far, and in the reference they are rounded.
Ahh yes, mirror modifier did help a lot. Auto Smooth from the model data was also giving those normals that weird look. A few extrusions and merges and now it looks way better: Not perfect but good enough.
It looks like textures combined with a very fine extrusion and flipped normals to me! An opinion on the piece: Very nice textures, good lighting and design! Shame the animation itself is a little bit janky. Haven't watched with audio and only flicked through though :)
@Fabi_G Great progress and planned changes. One thing that comes to mind is the panels on the side, the patterns aren't clear to me what they are due to how dark they are appearing. At first, they look like they are carved out then I see the light bouncing off the extrusion. The reference looks like they are wood but it…