Thanks! Yeah, that’s exactly the idea — kind of a masking effect, like a white shark’s grey-white coloring. The goal is to make it blend and disappear at distance. I’m planning to add some organic elements and get those animated soon.
Hey guys! Thanks for all of the feedback so far :D @Phong added in those orange lights for ya! (more like, for me! haha) I decided to keep the wires the same width since the area was getting pretty crammed. I brought this into unreal and did some test lighting. Starting to bake out normals. Time for the fun stuff! If…
Cheers for the advice so far, to answer Eric’s question, I’m using 3ds Max for modelling. I’m mostly thinking of this as a Portfolio asset, but I’m interested in how I’d apply this in a game engine too as I want to learn the most efficient workflow for this. as of right now I used the two materials to get it working…
Honestly the only way for this sort of thing to stop happening is to call for a constitutional convention to get money out of politics. Contact your state's legislators and let them know how this is the most popular policy across not only their party but the country at large.
i get the buzzing in certain apps (generally 3d related).. it changed a bit when I got a new graphics card, and also happens when volume is muted/speakers off.. so im thinking its coming from the card?
Texture baking software will only bake what's inside the 0-1 uv range. If UVs overlap, you might get interpenetration errors. More about that here. http://wiki.polycount.com/wiki/Texture_Baking#UV_Coordinates Don't worry too much about optimization. Just work within reasonable limits, and most importantly make it look…
This budget it a little on the small side in my experience. You likely won't get AAA quality for what you're asking. My estimates clock in the total (first pass) of the 16 anims per animal at 17.5hrs - which is extremely fast. For me that's $1050AUD ($730.08USD) per animal . This doesn't include any notes/feedback OR time…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
Hey peeps, I've been working with a good friend of mine on an Iphone/Ipod Touch app and after looking at the submission guide on the apple dev website, they mention about creating an EULA.The app will not be free so we want to make sure we don't screw anyone or get screwed. Does anyone on here have experiences of making…
>ter I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. I'm running a 970, a 6-7 year old i5, and some ddr3 ram. My computer absolutely locks up much over 10M. So I feel you. Before you're export your blockout geo in max, make sure you add divisions in your geo…