Thanks for the feedback Crimson, you are right i think I should brighten up my props a bit and dim the floor, they mainly got dark because I was trying to rely on my dominant light mostly for the lighting, and of course as the props are under the roof they got a bit dark. Ill have to throw around some point lights to have…
Here is where I am at week 4. I've been working on props and trim sheets. Any Critiques and Comment is very much appreciated. Don't hold back I need to know where there needs to be an improvement and I need to work harder at will post my UV's, as well as that is one weakness I am running into as well. Trim Sheet for wood…
@macoll Yep, but just enough for some contrast throughout the room. @Deathstick Thank you for the feed back. I noticed what you were saying about the shelf and desk and along with some shopping for a new desk irl I was able to think of a way to break up the wood grain more for both props. Also, the transition trim to the…
Alright, so in general scene textures get done first, then the UVs fitted to them, versus props get unwrapped first and then textured? How does tiling work in the first case? For example, the walls of the platforms (and the entry hallway) I'd like to do in a split cermaic tile/brick motif, using this image as a basic…
Ive been watching this thread from the beginning, and I must say I was thinking similar thoughts as Adam. From the looks of your website, it seems that you worked on mass effect 2!? Yet you are making this really basic scene. Not only is the scene super basic, but its also super boring and unimpressive. I looked at some of…
@SupRore: Hey, thank you! :D @Jessica Dinh: Yeah, I see your point. But I think it's her elbow that protrudes too much. But yes, either way. It's weird-lookin'. :poly136: Thanks for your input! :D @Alismuffin: Heey. The few games I have made are in my early days as a game-developer and they look kinda shitty (like this…
Yo ! Thanks all, I appreciate the support :) Soldier63 > self-taught all the way Jeff Parrott > I closed some windows but I was too lazy to add the windmill but thanks for the idea :) However, like you suggested I tried to add a bit of hue variations for the roofs in the town shot with vertex color and a quick shader but I…
yah, it kind of sucks in a way. It took me a while to realize that my work was repelling employers partially because it just wasn't relevant to the games industry. I knew the tools and tech, I just didn't show that I could be plopped down into a modern game pipeline and crank out the kind of art they needed. On the plus…
If there was anything i could have played around with more in UT3 it was definitely the lighting. But there's plenty of time to pull my hair out over UT3 later :D I thought about it and i think the mansion probably is too much. Leaning towards just the shack and trailer. Current terrain/ water concept: Have a lot to think…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…