Haha just noticed that as well :P Either way your work has been kicking ass Bbox85. I think once you add in the merchant wagon (good chance to get some pops of colour in there) and those creature bones (could use some as foreground silhouettes to help frame up the scene) I think you'll have something really nice to show.…
No tutorial will give you confidence in your gestures when sculpting. That comes from repetition. Only way to make your sculpts less sloppy, smooth where you want and sharp where you want is to sculpt and sculpt and sculpt! Tutorials are good to learn the tools and workflows, so if you got the hang of that, then there's no…
yeah, like several people have said, just practice. Practice and studies. And don't feel bad if you work looks shitty. Every artist, no matter how brilliant and talented, has a stack of old sketchbooks from early on filled to the brim with shit drawings. Watching timelapses of great artists working helped me a lot. One…
The AI and damage model / damage feedback are fairly poor IMHO. Completely agree with dfacto about all of the points about the enemies taking tons of hits to go down, even less than yourself when they're not even armoured. The AI problems are pretty much the same issues I had with them in Far Cry, you can be moving as…
well yes of course you need to tweak the border that leave your shell - don't expect the texture itself or just UV doing all the magic. there are various techniques for making tileable textures though what matters here that the vertical border edges do loop/tile. some google results for making tileable textures:…
So get this : I'm downloading UnrealTournament3 from steam right now to try that version out. While I'm waiting i open another new scene in GoW engine, when I'm lighting it i throw in a skylight and build for the hell of it. This time it stays... This is despite having tried the skylight with new maps both additive and…
Sounds like a great project. I'll be keeping an eye on this one. A fur cloak would seem to suit the character without covering up too much of that all important man-flesh. One thing you might consider is to take some artifacts from Norse mythology and co-opt them into the armour design as they did with the likes of the…
max's uv editor does display non-square textures with the correct aspect ratio. i use 'em all the time, no magic involved as far as i can tell i have a custom-made checkerboard-map in the desired aspect ratio that i apply to the object, then the uv's are arranged (restriction: rotating uv-chunks yields strange results,…
[ QUOTE ] I don't like the attitude and feel of the city. It's diry, everyone is in a fucking rush, hardly anyone is polite or courteous to you. It's filled with wonderful culture, I'll give it that. But I don't want to be a part of if I'm going to get hassled/endangered for wanting to enjoy it. [/ QUOTE ] Yeah, wtf is up…
Something i feel would help this jump out alot more would tone down the shininess and add some AO, an AO map can go along way to making features POP like here the handle sorta just... mhmm connects like magic i guess? im not sure how else to put it haha. As its metal on metal some welding lines would be cool, but if you…