So, I'm finalizing the proportions of the scene I'm working on in Max before moving on to the optimization stage, and for some time I was fighting with Max's grid snapping. I had originally set my grid spacing to 16 units (or so I thought), with Major Lines set to 8. It was only after struggling to force Max to behave that…
Testing out a planet shader and I thought I'd be cool if the side of the planet that is not lit by the star would have some lights. And light vector no longer works with emissive, and neither does CustomLightingDiffuse. And CustomLighting only affects the faces that are facing the light. Is there an easy way to get…
I'm using max 8 and i used the polygon hide feature in Edit Poly to hide certain faces so i could work more easily. But when i unhidden the faces the verts that go with those faces are missing??? i tried searching for it but found nothing. Anyone know a solution to for this?
I'm trying to snap the verts of an object to the faces of an object behind it. But it's insisting on snapping the verts to it's own faces rather than the other object (because it's own faces are in front of the other object). Anyone know of a way to have snapping ignore itself? Like "Constrain to Background" in modo?
The face is just awesome. I love how you combined aspects of the horses face to the human face, most people wouldn't have thought of that. The armor pieces are just badass too.
First of all props for being aware that work has a cost, and that said cost is indeed quite high. Now this thread is very interesting imho because it reveals that there is much more than seemingly meets the eye with this kind of project. With all that said, there are two ways to answer your question. - - - - - 1 • The…
What I want to have actually is a mesh fluidly appear and disappear dependent on how close the player is to that mesh. I would like it to fade out as well, not just blink out of existence. putting this mesh on an entire other level seems to be budget intensive, plus perhaps the fade to disappear it isnt as fluid as it…
NoSeRider: if it's true that they wouldn't make you eat anything poisonous, then I'm right that the thing I saw on 'The Soup' where FF made the two hot women drink liquefied sewer rat from the blender was totally fake. The woman in the cute tights puking wasn't fake, but the 'liquid rat' looked more like chunky…
Lookin good - I like the expression on his face - you planning on rigging his face at all? if so then you might want to make his face more neutral - if not - tiz goooooood :)
so its a seperate mesh but part of the same object? if so couldnt you just go into face mode and double click on one of the faces to select all the faces for that mesh and delete them?