Wow! Really like the updates. It's looking nice. I do agree that the lights could be a bit distracting. You can probably get away with toning them down a bit, but keep the luminescence in the room the same. Changing it to night was a smart move. Having a back-lit scene is a bit tricky, although I WAS a little bummed you…
@ BradMyers82: thanks, i'll be sure to add a little description about each scene. I do agree with you about the character (it is pretty weak) so i'll drop that from my portfolio. And i also agree with you about creating environment assets in Zbrush instead of creatures/characters. @ EbolaV: thanks man, i'll be sure to take…
Just my opinion: I agree with cholden and from my little experience. Absolutely nobody will hire you with the laser rifle in your portfolio. The rifle looks like an very early attempt in modelling an texturing. Your other scenes are way better but there is much room for improvement. The rifle was the first asset I've…
Not having read CrazyButcher's post, but the way I understood Carmack's megatexture is that ALL the textures in the scene (in this case, let's refer to a scene as an entire outdoor environment) is taken and put together in one large texture sheet that the game then refers to to call up the necessary textures for each…
Ohh, the warehouse scene. Yeah, you are correct. How did I not see of that? :P Will fix it when I get back to that scene, have to rebake the lighting for that scene anyways..
Mop, I hear that some scene are like Exact clone from the comic, like it start, and its like SCene to scene exact.. Could be Nice, It was juicy hey Lol
His super heavy scene is probably not optimized and the performances in Blender 2.79 are already good, the simplify button set the max subdivision level in the viewport, he can decimate (and with a 4-5 lines script apply a 70 % decimation to every meshes). And he could maybe get more details and render faster by using the…
@Ryusaki I dig the presentation of this stuff so far however when it comes to portfolio pieces for environment work, I'd try to show your models off in the scene a bit more. The alien isolation cinematic approach shows that you can do movement and setup a scene. However, I think you could take the same assets and make a…
I can't really say much that hasn't already been said, I def. agree with everyone else. There are some really nice stylistic things in there, really enjoyed myself, but again, very nice. I will comment on the camera work, the biggest issue is that it feels like you're hiding things with your camera instead of utilizing the…
So in the last couple of days i´ve been working on finalizing some of the assets in my scene, this week i want to finish up all the essential building blocks that shape my room and next week i will start texturing everything. To get my mind off the modeling and unwrapping for a bit i also started on some base material…