Are you people F*^%n kidding me, if you are over 20+ years and have read the comics, this is absolute Bullshit, dont sit and watch a fuckin OC marvel movie and and try and convince yourself its decent. all of the x men movies are shit, and this is shit. prove me wrong.... please.....i beg you...chinups
Polycount is mainly a haven for game artists. I think that you best shot is the Jedi Academy Lucas Forums board for requests... http://www.lucasforums.com/forumdisplay.php?f=402 Good luck finding one. The JA MOD I was working on pretty much died because the lack of a coder which I wasn't able to find.
those wood pallets are usualy moved by one of these http://www.af.mil/shared/media/photodb/photos/050925-F-2907C-018.JPG or by a motorized fork lift. both of which could not be navigated down that small ramp. so unless they are just for unloading stuff off a large boat (by crane then unloaded by hand) they seem to not fit…
Last nights ep was like, lets screw up the audience to think that hurley is crazy and his g/f is imaginary. Lets get more info on Henry Gale! Hopefully next weeks will reveal more. Oh, some theories on the map from ep17 http://img.photobucket.com/albums/v301/kimsphotos/lost/243bfbf3.jpg
Ok I cant find anything that matches the Max Arch Rotate subject option. In Maya I know I can press f and focus on an area but in max I simply select a different edge/face and my rotation arch is changed determined by the selection. Does anyone know how to match this? Any help is apprecaited
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
[FONT="] I only found a out a few weeks ago that UE4 doesnt use colour spec maps and the like. I have red through all the PBR docs I could find but couldnt really find any info on how to layout roughness and metal maps. Also there are a heap of content examples that I have but I feel they are more of a showcase then a…
Back again with some progress! I'm still battling with my inner demons from time to time but it seems like I've overcome them for now and I've got some work done. Hopefully it'll be smooth sailing from now on :) I made a first attempt at sculpting a prop in zbrush! Jeff Parrott's WORKFLOW SERIES: THE TREASURE CHEST from…
@m4dcow: you should be able to use [*] to select all of a certain component rather than explicitly listing the indices. the unfortunate thing is that maya doesn't have component 'modes', just masks. So there's no entirely dependable way that I know of to check what components are selectable. But I use this: {string…
If you google "'whatever modeling package you're using' boolean" you should come up on top. If you have major issues, post your attempt here: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p185#latest