Just got this yesterday, takes a little getting used to especially coming from a street fighter background with little mvc2 experience! I'm playing on PS3 in the UK, add Tom_Poon if you want to play some matches! If we have enough active polycounters on PS3 we should make a mvc3 polycount chat room, similar to what they…
Hello everyone ! We are happy to show you our contribution to the Throne Room Contest ! A bit of background on this one.. This cave is where the tribe of festive frogs usually gather to party with their mighty king, who is gazing on the meals perched on his big throne above. Good times :) ! Actually we are glad to have…
@Add3r agreed, my water shader is pretty shoddy. I (think) Im just using SSR at the moment. Would the resolution of the normal map/textures used on the water effect the sharpness of the reflection? Do you know if there a way to override the sharpness/resolution of the reflection in UE4? I'll also make some adjustments to…
@Bek i guess it would be a good idea if i kept the bandages as planes for polycount sake? I have hit a wall I am a little confused with thew whole start up process of sculpting high poly detail into a low poly object from Max. These are the questions i have.. 1. Can i export from max WITH any modifiers like shell or…
Personally, I recommend you perhaps write plugins (or patches, in the case of opensource ) for already popular software. There are already plenty of small modeling applications that have little to no chance of competing. Having 'simplified' modeling (and only modeling) software with power-user features seems very strange…
i'd go with the direction of the original concept. it has a nice pixar-vibe to it. i'd expect plenty of angry looking competition with horns and fangs as it is. can't hurt to stand out a little. :) with all the texture pages available to you in this contest, getting high res looking fur with moderate polycounts should be…
I would say learn on your own from the likes of polycount, game artisans...etc. I can personally say it is not worth it unless you are going to one of the top well known game art schools. My own experience has been horrible, I am currently attending ITT Tech and it has been a waste of my money. I'm just glad I found…
Hey, sorry i didn't get back to you sooner, I am studying at Victoria University and yep I am studying Game development Anyway here are some updates, I have now completed about 99% of the model...well enough to start texturing. Here are some renders of the building as well as a shaded wireframe and polycount, I am…
Great Idea! Hello fellow animators, my name is Morris Belfrage. 23 years old, lives in Stockholm, Sweden, currently doing my Internship at Expansive Worlds as an animator. I've studied quite a lot of game development, first I did a three years bachelors (way to theoretical) and currently I'm in the final months of a two…
Hi guys, Max: I used a single smoothing group for all the polygon faces in the editable poly before the TurboSmooth (low-polycount sphere), then I tried it again with another editable poly after the TurboSmooth (high-polycount sphere), but the "corners" remained in each case. I also tried different amount of segmentation…