because you touch yourself at night I was wondering, there is a lot of information floating about polycount in dribs and drabs. but is there any 1 cohesive guide to normal map baking covering the subject end to end. I find the wiki a little disjointed, it would be nice to be able to link folks somewhere, and not have to…
Here's some current progress.. ended up scrapping that beating heart i nthe end :| iv'e changed the scale of the church so its alot taller now, mainly been working on getting some of the non modular assets into place, going to start working on a brick texture over the course of today :D crits please, thanks. :)
This was a tough one, lots of great entries. In the end I wound up voting for ones (one fighter, one stage) that's design really just stuck in my head, struck a personal chord I suppose. Will be interesting to see the end results. Cheers to all who participated, fun to watch, got a lot of good reference material too.…
Thanks guys- @ Ged - Yeah, I was going for speed, ended up taking about 3 hours, 4 or so with redoing the face - hopefully the second version has a better likeness. Updated McFly : Progress (can't make the .gif stop at the end!) Cottage thing : Anim of painting mmm, some random furries : Finished Delorean Wires :
this one is pretty good too.. WARNING!! POSSIBLE SPOILERS!! they dont disclose the end of the game but they do make it part of the review..and have some short clips.. so its like the say the ending is good or bad.. or okay.. but i am not telling what.. watch at your own risk..…
my disappointment and frustration is for every time a gimmicky fluff piece like this comes along, that's as much time, money, effort and resources removed from the world for developing truly useful, high end products for high end users i could give two shits for joe public having a play with the latest toy. i'm fucking…
focus your edgeloops on the head, why do they end so suddenly and move into a grid? it really throws off what could be a good model. you also need to look at a lot of your proportions, the head compared to the rest of the body, the legs are too thin, the forearms look too long because of where the gloves end (past the…
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
https://www.artstation.com/edwinter/blog/4M4Z/sun-by-its-lopez Hi, guys, I'm back after some time off radar. This pice has been a real challenge for me and I feel its time to end it, I have posted a special threat over my blog section so feel free to dive in. The render was made over Blender using Eevee and a slight…
With the new consoles and high end video cards coming out on a yearly basis; would you say that triangle counts no longer matter? I've heard from various conversations that most consoles and high end PC's can easily push over a billion poly's on the screen. Would you say that is true? What would be the limit for say a…