not yet, will get when it goes on sale im sure. Seems to be another RTS but im a massive fan of the genre. Nothing genre defining but still seems like a fun experience
I think you could work on them since they have no definition: folds, specular reflections, some falloff.Check this one from hitman see how well defined it looks.
Rotoscoping is generally tweaking footage frame by frame to make it easier to add in CG elements, or to remove unwanted things for a scene. Animating a character using reference is definately not considered rotoscoping..
nice update, looks alot more like the guy. you have definately reached that critical point at which everyone whos lookin at it will immediately be able to tell that its him.
Early render Bake came out perfectly I made a really simple texture to define a bit of material definition and later I'll get into the even more fun bits!
It's only a surface effect - it won't actually change the geometry of the low poly model. It just defines what direction the surface points in. So the shading change is all you get.
There should definately be no mold on them bacons! Im pretty sure English bacon doesn't have any added herbs on it - unless you count HP tomato sauce as an 'erb!
Worked on the overall barrel contrast, changed the font to look like it has actually been worn and hand drawn on. Added more defined highlights. Kinda sucking at this, crits welcome :/
Teriyaki: thanks dude! I am definately trying hard to be soft and loose :) , I enjoy the abstract nature of some things. Here is some sculpts I've done recently
Hi. in PhysX Plugin, in 3ds max. How can I define , or turn mesh in to an obstacle for the clothe, in order to clothe don't go through everything like a ghost.? Thanks