Why is your presentation so aggressively blurry? It looks like your rendered your scene, then scale the image up before saving as a jpg. Few things: never seen an outhouse with windows, they usually have a crescent moon shape cut into the door. It's also too wide, and the reuse of wood slats on your texture is noticeable.…
Another trick is to bake AO for the whole model on a 2nd uv, then adjust the wheel material to use an AO strength of zero. This wastes a bit of uv space if those surfaces are never used by the AO texture, but the AO can be enabled easily for garage shots, like when the player is customizing the car.
I usually create a series of highpoly sculpt textures for stuff like rock and brick (Naughty Dog Style) and create alpha masks for them to blend dirt and other goodies ontop of if a dirty version is needed. The other side of that is taking pictures from cgtextures.com and re-inventing them with photo-layers and handpainted…
Hey Armangelo, This is looking extremely inspiring for me. I love the attention to each and every brick and how clean and well organised the scene looks. The circular layout reminds me of World of Warcraft raid encounters.. as they are mostly designed in that way. I know everything is very WiP at the moment, but I…
Can you see anything that would go catastrophically wrong while installing memory? I seem to always have problems when I install new parts. I'm thinking I might need to back up all my data before I do this, in case the laptop gets bricked up or I might have to revert to old memory or if I do that it won't detect old…
Hey all, it's been a while. Been working on this some more now. Got a new ceiling, sculpted a new wall texture with vertex blending, new pillars and added a few more props. Still lots of work left, I want to re-model the wine racks completely, get some more particles in there and add a few separate bricks lying around.…
You just need to switch a few steps... Before you make the duplicates, unwrap. Come on, its a hollow cylinder. Takes like 20 seconds to unwrap. Also I'm not sure what do you mean by how it will look like. It will look like the concept because thats your goal. Imagine if construction workers would start painting an…
Another interesting choice would be Blender's game engine. It uses something called "logic bricks" for visual scripting. I'm pretty sure you can also use Python when you want to actually code stuff. Python is a really easy programming language to learn and if you're a 3D artist as many people on Polycount are then it will…
Hey guys sorry I havent posted in so long I have just been tweeking my scene. #d sculpted the bricks in the scene not photsourced will post a preview of those for you very soon. I still have to work on the placement of the chains (they are going threw the gears) and I need to fix the tiling of the stone walls and the gaps…
There is a way that you can solve the tiling issue that involves actually using the same texture but at a distance it won't show as if it's tiled as much as it really is. Sort of like how you would have two normal maps on lets say a brick wall. One for looking at the wall at a distance and then another for when you are up…