Headus UVLayout has a cool tool for exactly this kind of thing. You can unwrap a single track section, and tell the program to unwrap all identical or topologically similar pieces and stack the uv shells. It's a great program in general, well worth the cost in the end.
OK, So I took the uncompressed files over to my friends place to pipe them through Squeeze and I have to say that this tool is totally freaking awesome. I'm now getting fantastic quality .mov's at a 3rd of the file size they were before!
Really cool. One suggestion, Rather than using the smudge tool, I like to set my brush to a low opacity like around in the ranges of 21-75, and color pick like crazy from the resulting gradients. *edit* Jesse Beat me to it
"the programmer will tell me what he prefers" Make sure to fully test all the variables of the solution you end up going for, as this stuff goes much deeper than just "transparent or not". For instance in some circumstances you can end up with the transparent pixels being effectively deleted, which might not sound like a…
Interesting stuff Jordan, thanks for the clarification. I totally agree that artist driven stuff is the way to make sure that everything looks as good as possible (although I have to say that if all the artists at Epic are comfortable making materials and shaders which both look good and are optimised then either you've…
@pixelherder: That thing is so boss! I really like the beard from #9, but I also really like the bowler hat in the original concept, and hat from #8. Looking forward to more! @ Seeingtriangles, MDK, Pior: Thanks so much for all the feedback guys! All was totally fair and helpful. I agree the head was looking really…
Man a lot of awesome stuff on here. That jammer was pretty cool. I really need to get an xbox. Jason: yea I got off beat quite a bit. haha. Thanks though. MoP: Tool might not be the most challenging stuff on guitar but godamn I love the sounds they come up with. I like the precise delay stuff and alien like ambience and…
I'm going to keep this short due to how long I would be sitting here, but the whole thing with me and games is, if the developer can virtually grab my hand in a cooperation to teach me and show me the ins and outs of the game, I'll be happy. If they simply give me a mechanic and be like "DO ANYTHING WITH IT" I will play…
SP 2018.1 - Spring Update Substance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things! More details... Added: * New overall style (icons, color, behavior) * New default layout * [Tablet] User experience enhancement while painting *…
Hi, we're working on 'Blood&clay' https://bloodandclay.com/bnc.php and we're looking into transfering the rendering from Arnold to Unreal. If you are an UE pro and skilled in the render features: We want to test UE with this shot( scroll down to 'first shot'). What I want to know first: will it work?- we have scanned…