Did you take pictures of the entire scene, or did you take the pictures of each element in the scene separately(like the rocks and trees) and then place them within the scene?
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
I think that character is extremely out of place and distracting to an otherwise cool looking scene. Nothing in the scene fits with her design, and her look fits with nothing in the scene.
Update 2.0 - FINAL Time is up, and the scene is done! Today I added the final details, rope, boxes, etc, and adjusted a few settings before leaving my computer with baking the lights over night. The final scene composition without the final light baking. Image of the props I made the past week. The final camera angle was…
@Blenderhead Twlight was better made than New Moon. New Moon seemed to be missing entire scenes, in fact when I watched New Moon I remember thinking really when did that happen in Twlight, now I'm going to have to watch that shit over to see if it was there. The entire love triangle in New Moon didn't make sense,…
While it's true that GPU-based renderers are getting more and more mature all the time, they're only now starting to get features like out-of-core texture storage that are essential for rendering really complex scenes. And, of course, Octane's out-of-core texture storage is only RAM-backed, not disk-backed, so if you're…
14. Preparing for Bake - Exploding The purpose of exploding your mesh is to give each object its own space, which will give you cleaner bakes. If you bake normal maps for example, and your scene has many objects within close proximity of each other, then you will get baking errors caused by the program not being able to…
Hm... Did you bake the light of your scene ? All elements in your scene that has lights not baked is lit in real time which is really heavy. It is hard to keep lights baked all the time when modifying your scene, therefore, the best is to work in Unlit mode. And switch to Lit only when your scene is baked. Also look at how…
Wow! Really like the updates. It's looking nice. I do agree that the lights could be a bit distracting. You can probably get away with toning them down a bit, but keep the luminescence in the room the same. Changing it to night was a smart move. Having a back-lit scene is a bit tricky, although I WAS a little bummed you…
@ BradMyers82: thanks, i'll be sure to add a little description about each scene. I do agree with you about the character (it is pretty weak) so i'll drop that from my portfolio. And i also agree with you about creating environment assets in Zbrush instead of creatures/characters. @ EbolaV: thanks man, i'll be sure to take…