thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…
Sure...here you go...I hope you can decipher my scribblez... Bucket is linked to the Control Object (a simple renderable Spline), The Control Object is linked to the Arm. Then I created a 3-Bone Chain (2+End) from the Joint you called '2' in your screen across the Piston Joint to the Second Joint at the Bucket (the…
I'm building a driving game course at the moment. I decided against modular for the reasons you state, it doesn't feel organic and natural, especially for a windy mountain course which is what I'm building. It would probably be more suitable for a city course. What I'm doing now is simply using line and sweep, it's easy…
First of all, another update from the undercarriage. Not exactly realistic, but it does a good enough job looking busy. I think the tires and the body don't have their pivots lined up, so the tires went a little off center when I rotated the car. What about the 1958 Ford Thunderbird? I just don't think it looks weird, and…
Oh wow. Just what we need! Great job writing all these down! I'm sure it will help out a ton! I'm in class right now so I don't really have much time to write much down myself, but I'll be sure to contribute to this thread. Sticky please! Edit: I use the "Use selection center", "Use Pivot Point Center" on a daily basis. It…
1. Press 6 for textures. 7 for lit (basic) scenes. You can use the high quality rendering option in the viewport toolbar to see bumps. 2. You can right click (I think) and then break the connection for the image plane, or just delete the path in the field. I personally use planes with the texture on and set them on a…
My apologies I haven't updated this in awhile. @kaoticvisions - Yeah I totally agree with his inability to move and over the last couple weeks I have revised him so many times because I wasn't happy. I've given him better pivotal "fabric" I guess you could say around his joints. I've also tried staying closer to the…
So at some point I thought I'd rename the game so I could change up the plot details. It went from Key of Ethios to: I did some really neat worldbuilding stuff: That there's the World Tree skybox- it and four other Pillars are the backbone of the world, so to speak- all landmasses are suspended amidst their branches!
wombatinahat is so close he WINS! My film was action classic Hard Boiled! I'm not sure if internal affairs was based off it - at least it has a very, very, similar plot. If you don't know it - Internal Affairs was remade as The Departed. [ame] http://www.youtube.com/watch?v=3bozxgVQ9m0[/ame] you're up Wombat.
Absolutely stunning imagery, very amazing high quality models and the storyline/plot to it is just breathtaking. My favorite part is the use of Sound, rather than giving the creatures an almost simplistic view, you guys gave them mechanical glitch sounds to portray the harsh movement caused by the spider on the Moth.…