it's very specific to each project but maybe there is a few universal principles worth following... IME, I find it best to do as little custom organization as possible. Instead, try to make use of windows built-in organization tools as much as possible. Reason is because the more nested directories you got - it just…
Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist. Live now at https://www.twitch.tv/cold_coffee_software #indiegameart #theanswerisnever #madewithunity Don't forget to check out the Discord to…
BIG OOOOOOOL' UPDATE! http://crazyferretstudios.com/public/PhysicallyBasedLighting_v1_03.upk Have just put in a basic layering system! you can now have four different material layers which can be defined in the following ways! - Albedo Colour: choose your materials base albedo. use texture on/off set to 0. - Albedo…
@djgardening I see your point of view, I think it is a logical one and I definitly agree with it, the thing is at my current level, I'm not sure I could join a company like treyarche and such, so I try to focus on smaller studios ( while sending application to kojima production for exemple, doesn't hurt to try hehe) and…
What kind of features would you like to see from a tutorials/learning/tips n tricks type website? I definitely agree with the above about more advanced tutorials. I also think that, if you get a lot of tutorials, is an advanced way of browsing the tutorials. Where people can check off different categories such as software,…
@LeeMeredith, thanks for the kind words, it is greatly appreciated. I've been in the games industry for 16 years come October and I was doing traditional and 3d animation before that in College and high-school. In terms of personality, it's all about the language that you speak with your poses. Poses, pushed with timing…
Another quick tip when it comes to doing mechanical animation, you don't need to have a "skeleton" or skinned rig to keep object pieces together as one animation file when exporting to UE4. If you're working in Max(I'm sure maya has something similar/the same), you can literally just use the link tool to link the lid to…
I would say rushing through it is the worst thing you can do. I would take it as you would any other project and not get anxious or nervous just because it's an art test. I had never done an art test until about 5 months ago and then did about 5 in the course of the last few months. I just worked on it as I would any…
Hi there - There has been a lot of great advice given already about how to approach things as a whole, so I will try to focus on something very specific. The first piece of your folio is a Demon Centaur. In itself that's a great subject, full of potential. Looking at it, I suppose that you most likely spent quite some time…
Hey Guys Thanks for all the feedback both good and bad, its very encouraging and its this type of thing that keeps me focused and wanting to continue on with the same projects. I'd like to try and reply back / answer everyone's questions but forgive me if I miss one or two Thanks Mr Bear, I've been leveling my texture…