Thanks, everyone, for the kind comments~ Here's an revamped version of the attack/ult. I definitely feel a bit better with how it conforms to his character/personality a bit more than the previous one; though it may be less...flashy. : ( Definitely still in blocking+ phase though! R - Lost ContinuumActive - Tandel summons…
One quick thing off the bat: I noticed that 'Environments' is spelled incorrectly on the main page, so just fix that up! I like that the strongest is front and centre on the page. Your hand-painted characters are very nicely put together, and it's cool having sketchfab access to take a closer look at topology and…
@palexpereira - I'm glad to know I've inspired you! UE4 is great, and the PBR really makes everything look stunning. I often learn things through experimenting (UE4's material editor is great for that) and Google certain nodes when I'm not sure how to use them. In terms of general tutorials, you should check out Dave…
I do remember Alma being pretty tough in Ninja Gaiden way back when. I actually was never able to finish the game, but it was well past Alma that I got stuck and I don't think that it was on a boss fight. Demon's Souls has Maneater.... Maneater is incredibly hard if you have a melee oriented character because you can't hit…
Generally, salaried employees fall under the "work made for hire" doctrine. Legally speaking anything you do while employeed, whether at home on your free time or not, belongs to the company. I'm not a lawyer, so I don't know what the legal boundaries of this are. Nearly every job I've had has pretty clearly spelled this…
i will gladly send you a link that has proven to be ever helpful in my modeling....So without further adu(spelling?..always wanted to say that)...here ya go http://www.secondreality.ch/ check out the subdivision body model tut. This guy really really knows his anatomy and has great step by step directions. My advice, is to…
ror, the thing is i wondeered about the first screens released shwoing malcoom with SSS in his ears. Im quite sure that a engine cant handle this for now, but you use some tricks to make it look like SSS. Thats basicly what i wanted to know. A good example would be also how you make you diffuse maps. As far as i can tell…
What exactly is the tiling issue? I'm having hard time visualizing why working with a small UV shell would be inherently difficult. Is there a screenshot you can share. As far as I'm aware a UV island is the same as a UV shell also so I can't discern what exactly you're trying to line up? Are you using a 128x128 image as…
i'll give the script a try... I guess i should have been a bit more clear. if i am doing uvs for 1 shell and select verts and hit my hotkeys it will work however if i am doing a piece that i have shells for repeating sections on top of each other and i'm just trying to line the verts up to match perfectly the hotkeys will…
From what I understand every UV shell has to have it's own smoothing group. Also every acute angle(something like 70 degrees or higher) should be broken/split. It looks like you have smoothing groups applied to every face on the low poly here. You are using Max so a quick way to fix this or to at least see if it is the…