@Eric Chadwick In most cases I would agree, but I'd actually intended to have only the eye portions of the face have visible flesh, as the rest is meant to be encased fully in the insect shell, contoured so much around it that it forms the details of the face structure under it. Because of this, the face being overly blank…
Haha, I love it. You even included options to not dissolve edges and un-highlight faces in other modes (oh and ops like fill hole in SSC dont switch modes now? now this is podracing ey). You're spoiling me and I love you for that. Will save me quite a lot of trouble of re-adding those lines each time I downloaded your…
What´s so odd is that you weren't saying this same thing in the thread for Tim Schaffer's overfunded kickstarter. It´s almost like a double standard. She very clearly has made 5 updates on stretch goals and what the extra money will go to. She is not in control of people giving, and as far as I know, there is no way to…
Thanks, everyone, for the kind comments~ Here's an revamped version of the attack/ult. I definitely feel a bit better with how it conforms to his character/personality a bit more than the previous one; though it may be less...flashy. : ( Definitely still in blocking+ phase though! R - Lost ContinuumActive - Tandel summons…
One quick thing off the bat: I noticed that 'Environments' is spelled incorrectly on the main page, so just fix that up! I like that the strongest is front and centre on the page. Your hand-painted characters are very nicely put together, and it's cool having sketchfab access to take a closer look at topology and…
@palexpereira - I'm glad to know I've inspired you! UE4 is great, and the PBR really makes everything look stunning. I often learn things through experimenting (UE4's material editor is great for that) and Google certain nodes when I'm not sure how to use them. In terms of general tutorials, you should check out Dave…
I do remember Alma being pretty tough in Ninja Gaiden way back when. I actually was never able to finish the game, but it was well past Alma that I got stuck and I don't think that it was on a boss fight. Demon's Souls has Maneater.... Maneater is incredibly hard if you have a melee oriented character because you can't hit…
Generally, salaried employees fall under the "work made for hire" doctrine. Legally speaking anything you do while employeed, whether at home on your free time or not, belongs to the company. I'm not a lawyer, so I don't know what the legal boundaries of this are. Nearly every job I've had has pretty clearly spelled this…
i will gladly send you a link that has proven to be ever helpful in my modeling....So without further adu(spelling?..always wanted to say that)...here ya go http://www.secondreality.ch/ check out the subdivision body model tut. This guy really really knows his anatomy and has great step by step directions. My advice, is to…
ror, the thing is i wondeered about the first screens released shwoing malcoom with SSS in his ears. Im quite sure that a engine cant handle this for now, but you use some tricks to make it look like SSS. Thats basicly what i wanted to know. A good example would be also how you make you diffuse maps. As far as i can tell…