Thanks for the reply. Unfortunately, even after applying these fixes, these artifacts still appear. I was wondering if it was not the fault of badly weighted normals or sharp edges. Could this be the cause?
Agree ^ But also I'm assuming the texel density in question was with other materials on the same character. Maybe there's another material like skin, or a long sleeve shirt - wouldn't want the TD to be wildly different, giving you blurry pants and super sharp shirt textures.
I was going for a harsh sharp looking edge. no these rocks are anything but wet :P ,but thank you for the post. I probably should tone down that scrape spec.