Thanks for the feedback guys. Living in a vacuum for so long, these are great comments for me as a wake-up call. @Shrike I agree color is always a topic I haven't worked on. Really need to work on that. For the palace scene I think I'll get onto doing some foliage, and figure out what stone tiles I'll do. @Bardler 1) I…
The wear pattern on the axe - in particular the lighter scratches on the darker portion of the blade - really doesn't seem right to me. I suppose they could have been caused by sloppy sharpening, but they feel too artificial. I think the model would be better off without them than as they are now. You might be better…
Hey Matt, I honestly have seen this mech before..do you by any chance attend LCAD? I am only wondering because I am looking to attend there soon. Now as for a critique...On the first project the mood from the lighting is in my opinion flawless because it gives this enchanting kinda feel for a coming adventurer so good job…
cant see shit in these renderings use a better light setup,- add more brightness and color in the rendering. Instead of a white light maybe go for a light orange one that better fakes the sun warmth in the rendering. some thumbnails like this one fail to work all in all all you portfolio pieces lack COLOR, they are all…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
Here are some notes I made for your city environment. 1. Shadow colors need to be tweaked to show lighting from the sky and surrounding environments. This is typically achieved using a skylight and global illumination (this is usually done through baking in UE4 although there are also real time solutions like LPV). All in…
I know it's too late too go back now but I thought I would just make some comments so you can take that into consideration the next time you do an asset. You need to watch your edges more in your high poly. Some of those edges were far too tight compared to others. Tighter edges make sense for the sights area, but you…
Thanks guys! Everything in there is still blockout-WIP stuff, especially textures, with maybe the single exception of the railing thing. I'm trying a tactic where I take the whole scene blockout fairly far with temp stuff (including simple painted designs on some temp textures) before I tackle individual props in zBrush.…
Thanks guys, glad you like that last one. You're right they are wimpy, let me explain why : The 3 arrows around the top i imagined to be from a more elvish kind of shooter, that shoot very accurately and so use very light arrows to penetrate gaps in armor etc. You'll notice the lower 2 are fatter and less elegant, I…
Anyone who has ever put a schedule together will add some padding. If you don't you're shooting yourself in the foot. The risk that you won't be able to hit the deadline goes down if you add padding. The chance that you'll finish early and look like a hero, goes up. The chance that you will be sitting at your desk ripping…