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Re: SD Materials Critique?
Reply by
acealmighty13
·
Mar 2016
·
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3D Art Showcase & Critiques
At the moment, I'm not really adding any nodes, just tweaking the Histogram nodes or the Blends if need be.
Re: Budhist Temple - UDK
Reply by
Zocky
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Jul 2013
·
Home
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3D Art Showcase & Critiques
Ok a little more update on he pedestal. Tried to blend better decal (ruins) with the pedestal:
4 results
Re: Weird light coming from underneath meshes
Reply by
repete
·
Dec 2014
·
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Unreal Engine
How thick is your floor ? Looks like the outside light is bleeding through your floor.
Re: THRONE ROOM Creator of Earth 4Shapes
Reply by
shapeupanim
·
Feb 2015
·
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
Hello everyone, here is some test of tillable texturing and vertex color blending shader in unity3d.
Re: Anime movies worth watching!
Reply by
SonicBlue
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Sep 2014
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General Discussion
Bakemonogatari? It's not just you, they ruined it, very few anime blends 3D and 2D in the right way.
Re: Answered: How do you differ tiles on textures?
Reply by
Synaesthesia
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Jun 2018
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Quixel Megascans
It's all proprietary height blending using algorithms our programmers and art team have developed. :)
Re: Transparency map issues
Reply by
EarthQuake
·
Oct 2016
·
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Marmoset
For additive blending you should use a new material just for the glass areas of your model.
Re: Mechanical Rigs - Catapult
Reply by
JKMakowka
·
Jun 2013
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Technical Talk
Maybe this helps: http://www.blendswap.com/blends/view/17016 License: Creative Commons Attribution 3.0
Re: [KF2] Skin Set Style of MARPAT"S
Reply by
VanderKuil
·
Oct 2015
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Contests & Challenges Archives
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Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Experimenting with blending mode and colour of the camouflage. Maybe add middle variant.Coz blue look dark.
Re: What Are You Working On, Animation Editon 2015
Reply by
joarwho
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Dec 2015
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Stickies
This is probably the last thing I will post before Christmas. Happy holidays everyone! Papa bless!
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