Anyways, UPDATE TIME again; Fixed; 1. Some Mesh Smooth Errors 2. Some Normal Errors Added; 1. Gloves 2. Elbow Pads Added some gloves and shoulder pads to the model... overall this is shaping up nicer than i thought :> Im also working on a female model... I might post a render today depending on how much i get done :P C&C…
dope. I think the fog is a little too heavy in the large open areas. I reaaallly like the mood of the smaller interior shots with the reflective floor.I kinda like the overall dark-ish tone to the lighting, but I wish it were a little more pronounced. More contrast-y maybe. Maybe this awesome scene can give ya a little…
Muzz, I'm stoked to see this progress, and you're doing great. For me, just one thing is sticking out on the face, and it's that her nose is quite squished back onto her face? It's very small and flat, I feel like for all her freckle-y charm she should have something a bit "cuter" and pointed-- but at the very least it…
its a 256x texture and it will be rendered passing by player very fast or hit and explode so y would i do high poly + bake, if i can keep it simple ? wy would i need specular + ao + difuse + normals ? wy every WIP posted on polycount has to be next gen and rusty ?? this is wy games sucks this days. Cant you guys make…
You say that you modify the height using the alpha value of the vertex color. What is stopping you from using that height value and assigning it to the y value of the vertex position, instead of to the vertex color? Good thing you kept the mesh small, by the way, because mesh colliders can take quite a while for PhysX to…
the colors represent 2d vectors x and y or U and V, mid point of 0.5 on both channels would be do nothing. below .5 would be negative movement on that axis, above would be positive moment on that axis. think you will want to look at this thread. http://www.polycount.com/forum/showthread.php?t=105399 also there is a imbueFX…
This is where I ended up. I'm super stoked about the staff having traits similar to the rod of Asclepius because its used in a lot of medical symbolism. The Rod of Asclepius features a snake wrapped around a staff. Asclepius is a deity associated with healing and medicinal arts in Greek mythology. It's also similar to the…
Chances are they'll give you a quick tour so you can check those out yourself. I sometimes ask about the coffee (flavours etc) or where X Y Z departments are (if I need to find the tools programmer, where is he? and so on). Also would generally ask about their tools suite (if they have a custom engine they probably use…
I hadn't seen it so ill take a look because I can't think of anything else to bake maps in. That's from when it was square edged. The front strip screwing up and being all wobbly is because the project cage part keeps insisting on not being straight and Max doesn't have an align to X or Y when it comes to the projection…
You can mitigate the artifacts/issues by cranking up the resolution (x and y) and the number of samples. You just have to know that you can insert way higher numbers than the sliders offer you. Sent it through xNormal to convert from world space normal to tanget space normal and shrink the image at the very last step to…