Should I break the interface in pieces? For example, one "rectangle" interface separated in 4 parts. Is the outside a glow or another gradient? I'll do it in illustrator and then the layout is done in Photoshop . Thanks for the advice
I used to have problems with whiteboxing, but i think it's a pretty essential starting point to get your basic layout and measurements correct before starting on the specifics. Could you elaborate more on this?
Fully recommend Squarespace. Especially if you have an iPhone / iPad since you can download their portfolio app and keep a copy of your work offline in a pretty sweet layout within the app.
I suggest changing the top photo, it looks to pixelated. I'd also suggest changing the colour of the font because it clashes with the photo. Other than that, it's a really nice portfolio and web page layout.
Your site is basically unviewable in Opera, most of the images don't load, the layout doesn't load correctly, and it scrolls seriously slow Can't comment on the work because I can't see it, sorry.
the layouts is nice i like that its straight to the art and every image has your info on it. most important think if youre going for a position as a game artist is to have game models though.
Man I hope this becomes a trend for others to do as well haha. But like the ohters said some weapon UV layout tutorials and overall hard surface techniques would be much appreciated.
@Scruples Do u mean creating fast Trim Layouts, maybe with a given chamfer, etc..? And could u point me to these uv mapping roads? Would love to take a look at them.
Is your Knight suffering from mirroring UV ? His breastplate and crotch-guard have weird shading. Ps. I'm not a fan of Artstation basic website layout... It just doesn't click with me.
using wordpress with a theme i bought trough themeforest, works well but for some reason some colors and layouts have changed in some update, so my gallery looks weird at the moment