Quakeworld's only for deathmatch, though ZQuake does have code for monsters and coop. EZquake's a good all around QW client. Please note that most qw clients and packs have effects and textures designed to "simplify" the game's look, for the so-called "professional quakeworld" players. (Yes, bright-skins are still being…
Hey, got back on this, started some modelling, I'll begin picking up pace now the designing part is pretty much done and some uni deadlines and such have cleared off. At the moment I'm trying to get the right anatomical layout for the creature, the scaling of individual bones and the skull etc I haven't quite made a…
One of my friends made a good point, if games want to be considered art then surely we should have more games developers claiming to be artists and acting as such, pushing boundaries, making bold claims? but it seems most of the experimenting is on the indie front and is relatively quiet, or slow progress is made in…
Surely less compressed texture files are still dependent on available video ram? Unless you have some kind of fancy streaming shit going on which most games don't. But yeah, I dig the point about movies. Btw, slightly OT but hopefully not too far off. I bought an awesome 40" LCD Sony TV recently, and at the same time the…
Thanks for getting back to me guys. I've not had a chance to look at fallout yet but I know the kind of thing your talking about and I'll look into it. I would guess MGS4 and gears can get away with it a bit more being 3rd person. I think I will let it slide in less obvious areas the player cant get up close to but neaten…
Gmanx: xfrog is great for high detailed trees, but the torque engine wouldn't be able to handle it. hehe Bree: thx . if you look at the pics below, the trees were created in paint effects and put on planes in the background, because the player will never leave the island. but when we move into multiplayer, the trees are…
I don't think it's a problem that multiplayer wasn't standard. I do consider it a "bonus" that they are releasing it now, I don't see it as "putting in what should have been there" as you seem to think. Deus Ex didn't have multiplayer until LONG after the game was released, and it is still one of the best single-player FPS…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
About finding inspiration and a vision. I would sum this up as a process which evolves from a state of mind, a feeling really, to a fleshed out idea with a clear vision. And I think this process applies to all kinds of art, including music or writing. I think a good idea already includes a direction for the art style of…
Here's a mini-tutorial on how to do a quick and dirty de-light of a photo texture to get an albedo texture using Krita and the grain extract blending mode. Start with your photograph. I've got this one from textures.com. Make a clone layer of it from the add layer menu in the palette. Then, put a Gaussian blur filter layer…