Sorry for the hassles, I worked off and on friday afternoon and then this morning re-edited my favorites in a separate folder and then pasted them over IE favorites, cold shut down and rebooted and it Voila! it held. Also did the same thing with my desktop and then ran msconfig from the command prompt and selected load all…
I remember reading something about this a while back.. Something about opening up Maya in a command prompt and resaving- Yeah, here http://forums.cgsociety.org/archive/index.php/t-164335.html Apparantly it worked for the original poster, its worth a shot though. Also, maybe try this tool…
Hi @DerPimpvater , I went straight into the deep end haha, yeah that makes sense. I imagined it would be easier since the workflow appeared more fluid but I find myself frustrated quite often. I should probably start with Blender. Thanks for the prompt reply.
Thanks Swordslayer and Miauu for your precious help and your promptness ! Swordslayer: The 3dsMax and Maya Script work like a charme. Miauu: I take a look to your scripts pack, the ability to setup a lenght greatly interested me. To me the perfect stitching and strap from my retopo !
I also got some DM vibe from it from the start. That's why I prompted having more variation in heights as it usually tends for better gameplay. If that's what you're going for you should actually intergrate level design into the whole thing as that's what the style is based from.
A safety prompt would be useful... "are you sure? press [randomly generated key] to confirm DELETING EVERYTHING" "are you really, REALLY sure? press [randomly generated key] to confirm DELETING EVERYTHING" "Last time, no point of return! Press [randomly generated key] to confirm DELETING EVERYTHING"
I have this image in my head of an enclosure with an air vent pointed at you and a tie rack inside. Hanging from the tie rack are little trees, and when prompted, the tie rack rotates to slot 8 or sweaty armpit, and the vent gives you a blast of the sweaty armpit goodness!
I could only grasp onto selecting UV Vertices in Texture Editor then going to: Edit Polygons - Texture - Copy UVs and UV Sets - Copy into New UV Set - Prompt Box It works! Not certain it's the best way, but it's the only way I understand for the time being. Thanks!
the work around is rename the asset and give it a different package name in the dialogue like "fuckthisassetpackkage" save your "real" package/level close unrealed it will prompt you and ask if you want to save "fuckthisassetpackkage" and you will tell it not to. next time you launch your level in unrealed it will be gone.
Maks- nice job!-crits; I guess I found the canonballs before I was prompted so the text seemed out of place. some of the forms got lost when running by to much clutter- maybe lighten the BG elements up a tad?- controls could use a little tweaking but worked well enough, all in all great work for 10 days!