Thank you for the feedback! To answer your questions: 1. Yes, I am definitely planning to model an outboard motor for the rear end. Right now, I am in the process of gathering proper reference blueprints, photos, and technical data to get it started. 2. For the Grand 850 itself, I used official layout schemes and dimension…
Personal hard-surface modeling study of the NYC R160 subway train. Currently focusing on the exterior and undercarriage, modeled from real-world references. Interior and texturing are still in progress.
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
I'm exporting nested hierarchies. Building a large scale map . I ended up making my own DCC export setup . Would anyone know of a baker as good as xNormal for Height Maps under Blender ? Thanks
[url= https://youtu.be/netO1mFXxdE]Undeads (sound design and music by Volkovstudio)[/url][url=https://youtu.be/netO1mFXxdE][img]http://i.ytimg.com/vi/netO1mFXxdE/hqdefault.jpg[/img][/url]
I split this out of your Topic, seemed only fitting. @Grump please elaborate your questions here, rather than using the private messaging system. If you can't figure it out, we'll just remove you from the forum altogether. But I would rather have you stay, if you can contribute.