Latest unreal project, been a bit of a slow process due to work but got there in the end. I was really wanting to give my Houdini learning a practical application so i started with this procedural tipi. The frame can be adjusted and then the cloth sim is from the vellum solver. Also challenging for me working on an…
I Completed it! Thank you guys so much; you were all such a big help and taught me a lot I had no idea before starting this project More Renders and details at his link-> (Artstation) https://jdellinger98.artstation.com/projects/Bmd1qr
Hello! I think I am done with this character for now. Still happy to hear crits! :) Artstation: https://www.artstation.com/artwork/BmNqA4 Thanks for looking! :)
Hey everyone! I finally finished the project! Excited to share the final results with you all. You can see more images on my Artstation link below:https://www.artstation.com/artwork/BmNXQk
These are neat. You should try posting JPG instead of BMP. These are 2.64mb each, slow to load. Especially on mobile.https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
Slosh you made me think about this and after reviewing the two pieces I wasn't really happy with the outcome, especially of the spaceship. That's why I put project 3 on hold and moved back to the now called "TIE-Wing" and spent some more time refining the textures, adding details and working on the presentation. So far I'm…
Turned my concept into a 3d model. Sketchfab: https://sketchfab.com/3d-models/champions-pride-sword-444c61765cbc4e7593d511d75ec95041 Concept: https://www.artstation.com/artwork/BmLZ38 Model: https://www.artstation.com/artwork/L2XByw