I was able to get a decent result using bump offset with an additive material. Basically you would add a few layers to each other of the same image in the material editor. Each layer having a different amount of bump offset. Just make sure that the layer that is on top (with the highest bump offset amount) is brighter then…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
Awesome amount of scale here, but I think as a whole, you are really missing a focal point and are creating a lot of visual noise. I say dumb down some of the heavy contrasts in the individual modular pieces you are making. With a piece of this scale, you are going to really need to have visual rest throughout with one or…
Another option is for a foundation-run bidding website, where users can pledge a certain amount for a feature. This brings up the issue of lost interest, but one way is to have people actually pay this money to the foundation in order to receive 'points' they can spend on projects. This way, if a feature-request doesn't…
Something else I would add, that I don't think is often discussed is to pay attention to your health and get checked every now and then to make sure things are all a-ok. Legit problems such a depression and anemia can mess with the amount of energy you have in a day or make it extremely difficult to focus. Even normal…
this is the problem, also we are used to seeing a certain amount of motion blur due to 24 fps tv and when games approximate that same amount of motion blur it seems more "believable". So what we are doing is playing to people preconceptions. Same applies to camera effects like dirty lens and lens flare effects and…
Hi! Sure, you can swap/modify the low poly as you like - reminds of LODs - but be aware: As the normal maps' function is to compensate for the shading-difference between highpoly and the mesh that was baked to, the greater the shading-difference of shading of the mesh being used and the mesh that was originally baked to,…
it's not even funny anymore, it's depressing and frankly annoying. Over the past 20 years, I've seen the companies I looked up to as a kid do one or more of the below: A.) steeped in white collar crime B.) living under a rock C.) mismanaged to hell and back D.) stealing breastmilk E.) Moonlight as "Debbie Chan" the 16 year…
Didn't think I changed that much, but apparently between tweaking colors, adding roughness variation, a little SSS and "make-up" layers, it all amounted to quite a bit really fast O_o Time to assemble final materials in-engine?