the short version is maya extrude tools are pretty lacking. I've gotten better results sometimes by rebuilding the curve to have more points than seem necessary.
right, I'm better off rebuilding and reassigning the textures in 3ds Max and then also rendering them out in Mental Ray for 3ds vs. Mental Ray for Maya. Thanks
Here are some WIP shots. This stage was just propotion and silhouette judging .All the parts of armor are definitely going to rebuild . Any comments and critiques are always welcome. Cheers :)
You change things in UDK, make sure it rebuilds the files it actually uses, those files are just for tweaking. Then when UDK starts it recompiles the files it actually uses.