Hi, I'm extremely interested however wanted to query on what sort of rooms they would be, and ideally what the images are based for; is it for products in which would show the room off to its best intention or for another purpose, i.e. game marketing art etc; If you can pm me back, itd be appreciated; and we can perhaps…
You can query the current state of the action item: ( local maiUITable = for i = 1 to actionMan.numActionTables where (actionMan.getActionTable i).name == "Main UI" do exit with actionMan.getActionTable i local axisShowItem = for i = 1 to maiUITable.numActionItems where (item = maiUITable.getActionItem i; item.getMenuText…
Eternal gratefullness=answer to my query. A screenshot of the material setup needed to recreate the "window in the eye" reflection...that stays in place even when the eye rotates. I have the "eye bubble" NM+Inverted Heightmap simulating the weird refraction warping thing a majig "above and beyond my level of understanding"…
I'm not sure if it has a space in the middle or it's joined by a hyphen, but you can find some stuff with the term "turn around", which is a material of production art with different angles of the character. The query would be "[thing you're looking for] turn around" (example:…
We are a team of artists that passionate providers of high-quality digital art for the game entertainment industry.We are always on the lookout for new opportunities to showcase our talent. We provide: - Illustration - Concept Art - 3D Modelling - 3D Rigging Looking on - Contract work - Long-Term business partnerships Feel…
Yeah definitely push back, your getting a feel for them as much as they are of you. If anything I'm overly specific when setting briefs for tests, mostly to see how well they can listen. If there's something they query it's a good thing, good communication is a two way street. Other skills aside I could argue general…
Smart Materials in DDO cannot be exported for use in other programs. DDO's base materials can be exported, but you need to create a blank project and export each material one-by-one. There is no batch export. So, unfortunately, I cannot assist you with this part of your query. We don't provide support for using our…
Hello, I'm Fabian Parente, an itinerant illustrator. I offer solutions in character design, background design, Concept Art and illustration. I would love to work with you on your project. Please take a look at my portfolio for examples of my work: https://parente.artstation.com/ If you have any queries, feel free to…
This is great to know, I read this thread knowing that i would surely encounter a similar issue when I begin my game development and to see it answered so well has helped me also, in advance! It's great that people like RyanB are so willing to help people with their queries. I am new to polycount and have found so much…
As far I know Mel don't have any kind of "map" structure. The only suggestion I could give would be to use dags in the scene to emulate it. For example having groups with custom attribues. A group named with your "key" and a custom attribute being your "value". This way you can quickly iterate over the list of groups (for…