Should we cross post this thread/github pull request to https://forums.unrealengine.com/forumdisplay.php?29-Engine-Source-amp-GitHub ? Maybe it'll get more attention on the official forum?
im just gonna pour on a little bit of fuel here. i find it interesting how this was posted in 2009.. http://forums.epicgames.com/threads/700242-Unreal-Programmer-s-Wanted-%29
@ teaandcigarettes: Read my post here, there is actually a lot of evidence that there was a US backed coup, it's not just idle speculation. http://www.polycount.com/forum/showpost.php?p=2101419&postcount=29
you have some 90 degree on your model , and that will not turn so good on your bake http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryBumpMap\b%29 hope that help :)
Calluhain http://www.polycount.com/forum/showthread.php?p=1384931 http://www.andyzibits.com/tut_maya_low_poly.html or check out pc's wiki http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28%5CbCategoryEnvironment%5Cb%29
Well a normal map is a texture :) Take a look at this when you have the time http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 Bunch of links at the end as well.
yes Sandman was in the comics. some of the very first Spiderman comics. http://en.wikipedia.org/wiki/Sandman_%28Marvel_Comics%29 "first appeared in The Amazing Spider-Man #4 (Sept. 1963)."
Import the model into maya, create a new model on top of it, try to match the original as much as possible, while keeping good topology. http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
UDK is very strict when it comes to compiling levels/maps. Below is a must read and will help you keep your game data organised: http://wiki.beyondunreal.com/UE3:Setting_Up_Configuration_Files_for_a_New_Game_Project_Tutorial_%28UDK%29