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1100 tris is quite a lot for a model this simple. And the texture feels too muddied and faded. I think you should make the hair be more of a tiling texture, it's pretty straight down her back. Mirror the body a bit, and increase the resolution of the face. Then go back and paint the texture with stronger colors and more…
As discussed in great length, those numbers do not count digital downloads. Sales numbers are still physical sales right now. http://www.gamespot.com/articles/tomb-raider-fails-to-reach-sales-target/1100-6405929/ But yeah when you have to pay A-list celebs to be in your commercial spots and that means you need another 25…
Yeah a slope like that would be a problem, good point. Frankie's example seems like an extreme one, but I'll grant that 256 grays can be limiting. I guess my point is that both have their advantages and their disadvantages. I think it doesn't help to classify heightmaps as being strictly old school. We're working on some…
PNG Photo Pack: Destroyed Vehicles Download on Artstation Here are 102 png cutouts about car wrecks and destroyed vans captured from many different angles.
Toolbag does not support UDIMs, but you can render maps that are compatible with UDIM systems by following a few couple steps: * For each UDIM, select the faces in that UV layout and give them a new material. Name them 1001, 1002, etc to correspond with your UDIMs * Move each UDIM into the 0-1 UV space * Load your high and…
Loving the new effects! As for crits, I'm mostly here just enjoying the eyecandy. However, in your karthus 11.2 vid I thought the satellite style beam attack lacked impact somewhat, compared to it's huge windup. I was expecting more boom, feels like it needs a shockwave? But it's very pretty none the less. I especially…
is that me or i really see super small size thumbnail there... how to view bigger picture? :( what i can see is this 180 x 102 http://s24.postimg.org/8eecuyof9/luna.jpg