And it looks like Rockstar won't publish Team Bondi's next game... http://www.gamesindustry.biz/articles/2011-07-05-rockstar-will-not-publish-team-bondis-next-game
they were right, this doesn't work. I was thinking of a material setup tutorial i read a while back. http://3dsmaxrendering.blogspot.com/2008/07/ambient-occlusion-with-transparency.html apologies
1080p version: http://oysterdl.ign.com/ve3d/videos/07/35/73550_DeusEx3HumanRevolutionE32010Trailer.mov it b0rks ~ minutes 1 but if u just skip forward a lil it worx
I just heard Rockstar Vancouver closed, it sounds like the employees could at least go to Rockstar Toronto, but god damn Vancouver is getting hit hard... http://www.vancitybuzz.com/2012/07/rockstarvancouverclosed/
Sculpting details is also another worhwhile modeling method, utilised these days https://www.skillshare.com/classes/Realistic-Character-Modeling-Part-07-Sculpting-Shoes-In-Zbrush/215597668/lessons
haiddasalami, whatcha mean my kismet?its just a door that swings in and out depending on what side of the door the player is on. here's my sequence: By rocknrollcowboy at 2011-07-02