yes I think I got the brick texture from CGTextures.com or maybe environment-textures.com as I only use these 2 sites for textures. Also this building has a 1024 X 1024 normal map.
Hey! I have been working on this little guy, and have been wondering what could i improve, either on this one or on future models? Love to see some suggestions. Details: 1,210 Triangles 1024 x 1024 Diffuse Screenshot for geo density. ArtStation
layout and colors are pretty good. there isn't any useless stuff and navigation is as simple as it should be. i'd change the "3 1024 maps" to "1024 diffuse, specular, normal" 3x1024 maps could be interpreted as 3 separate textures.
Gave dirt a go, any suggestions? I replaced the image with a tiled 1024/1024 one instead. A friend saw it and told me to reduce the amount of pebbles in the texture, so here's that. What do you think?
Mr.BLue Character modelling by CGArt Team 3600 Tris Texture size : 1024*1024 http://cgart.vn/ http://polycount.com/discussion/178696/zombify-me-game-endless-runner#latest Enjoy: Thank you model
here are the diffuse maps with uvw overlayed on top arches/doorway (1024) pillar (same 1024 map) just wanted to show clearly where i put the uvs for the pillar Gear track (512) Gear (256)
Based on the new Kojima Productions logo One 1024x1024 diffuse map One 1024x1024 bump (not normal) map one 1024 x 1024 env default max scan line render with default skybox light.
VIG is right about UE3 resizing enviro textures above 1024, it's best to just texture at 2048, resize to 1024 with bicubic sharper and then run an unsharp mask on it to beef the sharpness so that you counteract some of the compression.
Greetings, Looking for a 2D artist to create a background image for my MOD (1024 X 1024). Essentially i'm looking for something similar to this: but created with our character instead: We need this by early Feb, this is a $250 job. Please contact me at Matthew.diprinzio@gmail.com