Hello Polycount, i'm going to start my first indie game (to be sold) soon and I'm looking for a bit of insight. I've been dawdling with 3d art and game development for about 2 years with only one menial game under my belt. However, I think it's time for me to start a fun game that I can actually finish, polish, and sell by…
(Please post questions on the thread here - I won't respond to PM regarding this position) Apply online using the following link: http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&portal=8160110982 Great Games Start with Great People! Activision Blizzard, headquartered in Santa Monica, CA, is the…
I realize there's been some weird shit I disagree with posted since the first page, and I admit I've only scanned over some of the larger chunks of it, but whatever. This is mainly in response to the first post. Also, this is pretty long-winded, but I'm trying to unpack the whole thing. This is my current take on the whole…
rooster: Actually I would lump books in with games as well as movies and music. They are all 'experiences' rather than physical things that you put to specific uses. It's really not that hard to make the logical leap here. It's all content and content should be treated differently than physical products. Just because…
I feel I have to say something about this use of the words "stealing" and "theft". It's a complete misuse of the terms. To steal something is to remove it from the owner's possession and deprive them of use of their property. This is how the law sees it and that's how it should be. What people do on the internet is…
Let me first just make this very important point before I say anything else: Copyright was a law born about 500 years ago when the printing press was invented. It was feared that people would print seditious books against the church and monarchy, so they made it illegal for anyone but government approved publishers…
Man, the lack of information from some people is perplexing. Here is some key points. Bethesda did less then wholesome things, such as remove the version variable check, which allowed mutiple people to work on a single file project when coding, destroying entire group projects because of this a couple of months before.…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
[FONT="]Description [/FONT] [FONT="]Were ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…