Ohhh, thanks! I was also sort of confused by the polish level on my maul, which made me think that my specular was working... After changing my specular map a few times, I noticed nothing was really happening. I found out that the material from the tutorial at…
Hope this helps. Weapon is looking really good! https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Tutorial%3A+Adding+New+Weapon+Skins+to+Chivalry
Any more progress on this? If you had any plans for turning this into a Team Objective map, we are hosting a map contest for Chivalry. Check it out: http://tornbanner.com/contest/
Just adding some more Fortifcation Map Contest http://tornbanner.com/contest/ Cubebrush Contest https://forums.cubebrush.co/t/cubebrush-art-war/1544 World of Warcraft https://worldofwarcraft.com/en-us/news/21272987/blizzard-entertainment-student-art-contests-2017 Festival http://filmandanimation.sva.edu/…
Nice stuff here as always! I wanted to do something else than sci-fi. Medieval texture study made with 3ds max & ZBrush. My first try to do textures in ZBrush. I saw this http://tornbanner.com/contest/ today and it would be awesome to participate. I know nothing about level design tho :)
It would be a map that uses that image as a 'mask' where another texture/material will be displayed when certain conditions are met (ie the weapon becomes damaged/used). For a similar use you can see chivalry's blood mask: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Tutorial%3A+Weapon+Bloodmasks