Here are some half baked ideas: It's really easy to make a quick tiling pattern and chuck it in game so these are just some 'sketches' A tiger patina based on my first texture: Something I call 'Grandmas's house' (grabbed this pattern off google - not mine.) I will probably try this design next. I'll redraw the eyes and…
Looking good! The material definition could be better though. You need more texture in your gloss map. It looks like you've got your gloss and spec maps switched? You went a bit overboard with the dirt on the paint. Also I'd add some chipped away areas. The metal is all very grey. Give some color to the dust and add some…
You might want to add a bit more space between the ridges on the handle (as in the first reference shot). If you do so, keep in mind that grime would tend to gather in these areas, and they would be matte, or nearly so. Also note the irregular patina on the brass ring - this discoloration is one of the better indicators of…
Nice work man, the patina on those tiki guys is very good material description, feels very accurate. The walls feel a bit too smooth, they could have used some insets and extrusions to break them up, but that's a minor complaint and you could have had restrictions preventing that. Good work. I think for when it comes time…
Thread res. This guy is the mascot (kinda) for the studio that I worked at until recently. I made a few mistakes with this guy resulting in a somewhat crude sculpt, but overall I'm reasonably happy. I had planned to paint on a green oxidized patina to make it look like weathered bronze, but in the end I wimped out and left…
Holy crud I love the rock texture o_o The bronze doesn't look too dark to me, but it does look super red/saturated. Also I think the damage is very stone-like; I don't think metal really crumbles or cracks the way you have it? Probably more like dents or slashes/scratches. And then since it seems to be a really old piece…
well the cheeky soft post processing probably doesn't help that, but I hear you. I was constantly trying to get the right read on the stamped metal. With the really old guns it can be tough--my most detailed reference pictures are of a surviving Liberator and it's seen quite a bit more wear than a new gun would, softer…
I made the fur a little bit dirtier. But I made it pretty subtle, because when I added too much dirt it didn't look as fluffy anymore. Can't really see it in this screenshot, I'll post a new one soon. I think I'm close to finishing this. I'd like to spend a bit more time polishing the texture but I can't really think of…
Hey! Trying to get a copper-esque, bronze-esque material looking right in UDK. I'm starting with a base clean-and-shiny-with-pockmarks metal and trying to mesh paint in a patina or oxidization layer. I think one thing I definitely need to do is pull back on the pockmarks; they're giving it a stone look. I had a cubemap on…