I'm bringing this thread back from 2015 in the hopes that others are going through this transition nearly a decade later from Modo 17 to Blender 4.x. I've been using Blender for a couple of weeks, focusing on low-poly modeling and scene organization.
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
Does this exist within Maya or is there an external tool, as in script for Maya. Whereas all texture files sitting randomly on the computer can be fetched and moved to a specific location on the computer; strictly for organization ?
Name Your Penis I put Harl's name in and it came up with Tom Jones the Enthusiastic Electric Organ My real name = Albert Tatlock the Strangely Proportioned Electric Organ
Mudbox or Zbrush, these programs are on the top for movie and game industry, for organic and non-organic. I would say, choose Zbrush. http://www.pixologic.com/zbrush/