Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
Hi guys! I was wondering if there was any sort of material auto-rename feature/script for 3ds max What I mean is... I have a scene that has one multi sub-obj material with about 200 sub-materials, each one with a diffuse texture applied but they are all named Material #XXX and that's making it really unconfortable when…
Hello folks, I have some rigged biped characters which I want to export to UDK. For exporting to UDK, the bones objects must have the same name of default UDK Skeleton. Whenever I manually rename the bones, it works perfectly, however I want a script to this automatically. Searching on google I came to this topic:…
Program: Maya 2014 Subfeature: UV editor issue: - while renaming a the current uvset the current uvs disappear. - If an undo is attempted the uvs remain gone. Current work around: - save - copy uvs into new uvset - rename - delete old uvset This problem isn't persistent. It seems to be random, but if someone could shed…
Hi, guys, I'm working on a script where it adds the suffix to an object. Suppose my object name is Sphere and I run this script the new name is Sphere_High but the problem I'm facing If I run this script again on an object the new object name is Sphere_High_High which I don't want, I know I can figure it out by adding…
It works if you split this into a two step rename process * first step is here to append the numbering ( so the resulting names all end with _01, _02, _03 etc ... ) * next step is adding the _LP suffix , but UNCHECKING the numbered checkbox Good thing is that the rename dialog is nonmodal and you can change selection etc.…