Hello artist collegues, here I share the last project that I was working on. I was pretty much inspired by the cool concept art by Wen Qian. I just made a base 3D Sculpt in ZBrush to stablish the overall shapes, then I make the retopology and make another modeling phase to ensure the shapes, silohuette and optimization…
I think this looks intense. and i like it. video games aren't movies, it's not a passive medium. We need people exploring and pushing the boundaries in the language that is inanity our own. interactivity.
Saw this a little while ago. The trailer didn't do much for me. Didn't really convince me that it'd be a fun game. Maybe it's just me, but it just felt a bit... inane.
@shaderfx pinging Kees! Inane question, but is the shader interpreting it as a point light? If nothing else, you could invert the light vector. Also, could it be axis handedness difference between Maya and Max?
The University chicks there are hot but mostly studying something inane like media studies or some shit.. still that doesnt matter when they are wearing their ankles for earrings I know because I married one xD