and also im curious is it normal to not be given finished assets approved by clients to add them on your personal portfolio? i have spoken with leads on this topic they told me portfolio is useless these days. 🤔
A funny side bit. When you're actually working on a game, and you're testing your content in-game every day, where everytime you load the game you're playing that main character because it's the default... no matter how good that asset is, the team gets really sick of looking at it, day in and day out. The default player…
I was inspired by a fellow artist into doing a 128 poly prop per day and here is first 3 days of this commitment. Its totally fun you guys should try it! Day 1: Day 2: Day 3: Please crit!
Thought I'd join the challenge, so thats what I came up after starting yesterday. Quite fun, interesting shapes. I still see a few things I can improve on so lets see how it will look in a few days :)