Its a bit of a mixed bag in many regards, from poly distribution to texture scale. First of all, in regards to texture, use a checker pattern as your texture and make sure that every area not only is actually mapped (i.e no stretched UVs), but also that everything is mapped to the correct and same scale. This would mean…
Thanks for your help earlier, I've got this so far: fn getNumbers =( local listArray = #() fileS = openFile "C:\\numbers.txt" mode:"r" while not eof fileS do ( lineInfo = readLine fileS append listArray lineInfo ) close fileS for i in listArray.count do ( print i )) My only problem is that my last for loop doesn't work. If…
@Pac_187 <333333333333333333333333 Btw there is a tool called ui mod http://www.scriptspot.com/3ds-max/scripts/uimod it does exactly what i need - saves current modifiers on object as preset. it has neat ui, very handy. Thanks for unwrapp shortcuts