Firstly: Awesome! Secondly: I would suggest bringing down the specular amount on the wood bits. Right now it's far too shiny for warn down wood. The metal bits could stand to have more contrast in their specular (ie. the darkened warn bits have less spec, the smooth less damaged more spec). And also i would break up your…
Very nice work. The oil drum and the trash can look brand new though. Unless that is the effect you are going for, you should rough them up a little. Also, is that the only concrete tile that you will be repeating? If so, the large details that you have sculpted in will form an obvious repeating pattern when this is tiled.…
Here we go, I stuffed all the UV islands on a 2048x2048 map and finished the textures. Right now it's a clean version, without any damage like scratches. C&C is welcome! Also crappy turntable on youtube: [ame=" https://www.youtube.com/watch?v=alcHKyPumRM"]FN-P90 Turntable - YouTube[/ame] Sorry for those big pictures, but…
Heyo nice job. Something about the wheel thingy is bothering me-- it just looks really flat in the sides. Also you need a more believable rust pattern. It's just a random smattering of rust right now. They tend to get more damage around the edges and the top part of the casing. Don't be afraid to put some big rust spots on…
establishing a backstory could help you choose the colors. I see you got inspiration from samurai's, so maybe his hood colors are those of his family crest? A backstory could also translate in damage on his armour from an old battle. You can do some interesting stuff with it. Looking forward to the 3d version! Watched your…
Thanks! Will check it out. Looks like some great info. Currently trying to make my way through the tutrorials on the allegorithmic website, they seem pretty good at getting down and dirty with the basics but i like the idea of something a bit more interactive too. Will get the details off you @DInusty Bit of a mashed up…
@c22dunbar - haha yeah bite marks, I thought about it. I'll look into sketchfab. For the spec I masked a bunch of levels layers for each different material and dragged the sliders around, so you're probably right if everything in my diffuse is the same material. Or maybe I underestimate the engine and I'm wrong... Either…
Heres a fun thing: Using evocative and fanservicy imagery to illustrate the dangers of being an extreme version of hikikomori and how it can damage your life. NSFW This is how art works, while intent and context can be used to communicate a certain idea or message, it is not inherently bad nor is it meant to suggest that…
Thanks! Made an attempt to ground everything a little more again and updated the images Too bad the tree canopy's get a little too dark for my personal taste but I think that overall it all blends together better, no way of controlling the distance field AO based on height, which would have been kind of nice for this…
Thanks for the advice, @lotet and @modebloggen - I agree that the trees were kinda off. I were thinking the same thing about a more hobo-esque style, I think it will fit better for this scene:) Update: (sorry for the bad light^^) I will have to damage the floor more and the hole to make it reasonable that a train could…