The output from filtering an existing single photo is pretty sucky. Try it and you'll see. Photoshop even has this now... Filters > 3D > Bump something something. They generally look for gradients across features in the image, then try to reconstruct depth from those. So it works OK-ish if the photo is of rounded river…
Looking at the scenes and at the concept art, I'd say this has a little ways to go before completion. The biggest detriment to the scene right now is that the scale is off in comparison to the concept art. Mostly the scattered debris and the size of the bricks on the texture. The debris in your scene are much too big; the…
As a lego character it is a good start but they're right. there is no need for those bevels at all. The are so small that in a game setting they would not be seen. Not to rain on your parade though but if you're going to apply for a position at Telltale, especially as a character artist, I would recommend making something…
Thanks for all the feedback. I've made some changes to the model over the last few days and I think ive hit a brick wall (it doesnt help that I have the Uncharted art book sitting by, mocking me with its awesomeness). Ive tried adding a badge as well as some extra texture detail and quickly rigged it up into a pose (its a…
I keep dancing around the idea of getting a subscription to one of these. I need to just do it. My skills have gotten woefully out of date. I tend to flounder a bit when picking cus I'm so far out of date, I don't know what I need to learn. Sadly brick and mortar schools don't offer update courses for people like me. Which…
1:51!? the movie is only 1:33 long! TROLL!!! (Just kidding) [edt]The problem with those bricks is that its a tech demo so they want to make the effect really obvious. This tends to be pretty common with new tech. Once people ge over the OH SHIT!! NROMAL MAPS!!! or PH SHIT!! BLOOM!!! or OH SHIT!! TESSELATION!!! phase they…
Cool! I wonder if your scene would benefit from a bit more colour contrast? The yellows of your brick aren't too different from the yellows in the grass. Perhaps a shift to some deeper greens (in both the base colour and subsurface) would add some variation. You could also add some more foliage to boost the effect. The…
its like building a house. Dont start with the door handles nor the finish of the chromed surfaces on the soap bars, you start by leveling the terrain , checking where the sunlight will come, and lay the foundations/walls. Most of the enviro topics that pop out in polycount have these amazing moodboards etc, huge walls of…
looks really nice, I like it! Only things I can see that could be Improved are - the octagon shaped stone bricks don't look grounded and stand out against the wall they are connected to. they could use a gradient along the side. - The dark part of the wood ring stands out and breaks a look a bit imo - The top left texture…
i guess youre not going for fancy shader stuff - so you should really work on the materials. there are practically no highlights in there, try to increase contrasts. The wooden planks are too uniform - the scale of the brick wall is somewhat off (pretty large for my taste..) adding some lighting to the texture also helps a…